[UPDATED] The Art of Champions Tower Defense- Part 11 #Forest Environment

+ Trainer Pass Giveaway!

Goodbye 2014!
As we wrap up the year, we take a look at the forest environment.

The forest is where the fantasy happens. The trees are home for all kinds of woodland creatures and not so wholesome ones, so beware the forest. Do not be fooled by it's charming appearance.

"In literature, an enchanted forest is a forest under, or containing, enchantments. Such forests are described in the oldest folklore from regions where forests are common, and occur throughout the centuries to modern works of fantasy. They represent places unknown to the characters, and situations of liminality and transformation.
The forest can feature as a place of threatening danger, or one of refuge, or a chance at adventure." -Wikipedia 
 I knew that 100% of the game would have a background of some kind, and that each level would have a unique angle or map background full of props and building sets, not to mention paths, lots of paths. So I set out to plan a grid system in which anyone could swap out tiles and recreate the maps any way they please. Thus the map grid was created. The forest would be the first to populate the game levels. Green, happy, sunny, this forest would embody the easy levels, for now.

"The forest. It’s in all the stories that kept you awake at night. The forest is mankind’s nightmare."
-The Doctor

*Update* - Here is my new Demo Reel 2014! Leave a like!

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