The Art of Champions Tower Defense- Part 8 #hunter class

 + Trainer Pass Giveaway!
This week we're being hunted, as we take a look at the Hunter class.

The hunter must be cunning, crafty and very patient. He must understand his prey, and be worthy of the hunt.

"Hunters are a unique ranged DPS class in World of Warcraft. They are the sole non-magical ranged damage-dealers, fighting with bows and guns." 

The most difficult part of the design process was taking what is essentially a 3d world and squeezing it into a 2d micro world. Some ideas look great in our mind's eye (or even on paper), but once you see them on your devices you realize it just doesn't work. You have to find the balance.

That's how it was designing the hunter based on W.o.W.. His clothes were ugly, so I had to make it work for our purposes. Even after making the original game version of the character I just didn't like it. I tried a few things like giving him a bushy mustache and made him bald to give him some character. But he still looked so goofy. 

In the end, when we went with the streamlined look, the short shorts, the funky belt and that vest [ugh], were all gone. I'm a lot happier for it.

Now give him or her (did I mention you can choose male or female for all the classes) a handy crossbow and watch the action.

"Clever girl." 
[Just before he gets attacked by a raptor]
Jurassic Park 

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